Halo: The Master Chief Collection (PC port)

UI Developer - Flash, ActionScript 3, C++, Teams

Available for PC

I worked with 343 Industries in a consultant capacity to document and analyze nearly all of the code and Flash files that supported the UI systems for the original Halo: The Master Chief Collection. This work was done so that a separate third-party company could go on to develop and refine the upcoming PC port’s UI systems in a more efficient and informed manner.

 
 
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Player Details Screen

This screen will allow the player to see an overview of either their own profile, or another player’s profile.

 
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The Social Game Setup Screen

This screen allowed for the player to setup parameters for a multiplayer game, before going to find other players to join them for a game that matched those parameters.

 
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Skulls Tab of Campaign Screen

This shows the “Skulls” tab of the Campaign setup screen. This allowed for players to toggle on or off a large number of Skulls, which would apply special rules to campaign gameplay.

 
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Brightness Settings Screen

This screen would allow for the player to change different aspect of brightness and video settings.