UI Developer - Flash, ActionScript 3, C++, Excel, Teams
For 343 Industries, I completed documentation and analysis work for nearly all of the original Master Chief Collection’s UI systems. This was done to prepare for development of the PC port’s new UI.
UI Developer - ActionScript 3, Flash, Perforce
I worked on Just Cause 3 (released in 2015 for PC, PlayStation 4, Xbox One), and programmed much of the UI functionality. Also contributed to score balancing for challenge design.
I developed hundreds of educational games for grades K-6 during my time at Scholastic.
Lead Developer - Unity, C#, Audacity
I was a Lead Developer and Designer on the indie game Don’t Look Away, available for Oculus Go and Samsung Gear VR. Currently at 300,000+ downloads.
ActionScript Programmer - ActionScript, Flash, Stage3D, Facebook User Data API, SourceTree
GIG-IT was a Facebook game, for which I programmed the gameplay and UI functionality.
Designer & Developer - Unreal Engine, Blueprints, Audacity
I designed and developed a hyper-casual game for Android phones through the Google Play store, using the Unreal Engine.
With a small team, I developed a demo game on behalf of Facebook, to show off at GDC 2018 and exemplify the opportunities of the recently-debuted Facebook Instant Games platform.
Designer & Developer - Unity, C#, IBM Watson API
With a small team of developers, I made a game for IBM, to demonstrate their Watson AI speech recognition tool. This game was shown off at the 2018 Tribeca Film Festival.
Designer & Developer - Unity, C#, Audacity, GIMP
As my first foray into VR games, I made a Halloween-themed maze game with several stages, for Google Cardboard and released on the Google Play store.