I am a game designer and developer living in the Seattle area, currently looking for a new position in the video game or interactive entertainment industry.
All of my life I have been fascinated by the power of games as a medium, and the possibilities that they offer for social interaction, entertainment, and education. So far I have worked with some of the largest and most recognizable companies in gaming, technology, and media. The latest of these companies was 343 Industries, where I performed documentation and analysis work for the development of new user interface systems in the Halo: The Master Chief Collection PC port. Previously I was employed by Scholastic, where I worked on hundreds of educational games and interactive quizzes, for use in classrooms across the country. Prior to Scholastic, I had worked for Avalanche Studios, where I got to help develop the console and PC title Just Cause 3.
I also worked on two short-term projects for Facebook and IBM, which were displayed at the 2018 Game Developer’s Conference and the Tribeca Film Festival, respectively.
In my personal time I have developed several games in Unity and Unreal, including “Don’t Look Away” for Oculus Go and Gear VR, “Halloween Maze VR” for Google Cardboard, and “RingDing” for Android/mobile.
Additional experience of mine includes game design work though the Manhattan Come Out and Play Festival and the FIGMENT Festival of Art. I also regularly participate in Global Game Jams and attend other industry events, including IGDA meet ups, NYC and Seattle Gaming meetups, and conferences for education and industry issues. In my spare time I enjoy hiking, rock climbing, going to conventions for games and pop culture, and playing video games.