UI Developer - ActionScript 3, Flash, Perforce
I worked on Just Cause 3 (released in 2015 for PC, PlayStation 4, Xbox One), and programmed much of the UI functionality. Also contributed to score balancing for challenge design.
Digital Developer - ActionScript, Flash/Animate, JavaScript, HTML, CSS, Adobe Experience Manager, Audacity, SourceTree
I developed hundreds of educational games for grades K-6 during my time at Scholastic.
Lead Developer - Unity, C#, Audacity
I was a Lead Developer and Designer on the indie game Don’t Look Away, available for Oculus Go and Samsung Gear VR. Currently at 300,000+ downloads.
ActionScript Programmer - ActionScript, Flash, Stage3D, Facebook User Data API, SourceTree
GIG-IT was a Facebook game, for which I programmed the gameplay and UI functionality.
Designer & Developer - Unreal Engine, Blueprints, Audacity
I designed and developed a hyper-casual game for Android phones through the Google Play store, using the Unreal Engine.
Designer & Developer - PlayCanvas, JavaScript
With a small team, I developed a demo game on behalf of Facebook, to show off at GDC 2018 and exemplify the opportunities of the recently-debuted Facebook Instant Games platform.
Designer & Developer - Unity, C#, IBM Watson API
With a small team of developers, I made a game for IBM, to demonstrate their Watson AI speech recognition tool. This game was shown off at the 2018 Tribeca Film Festival.
Designer & Developer - Unity, C#, Audacity, GIMP
As my first foray into VR games, I made a Halloween-themed maze game with several stages, for Google Cardboard and released on the Google Play store.
UI Developer - Flash, ActionScript 3, C++, Excel, Teams
For 343 Industries, I completed documentation and analysis work for nearly all of the original Master Chief Collection’s UI systems. This was done to prepare for development of the PC port’s new UI.