I programmed the UI onscreen, that dealt with weapons ammo counters, settlement checklists, and a "chaos meter" that fit into the Just Cause 3 narrative.
This screen was programmed by me, and was an earlier model of the modifications/upgrades screen that is in Just Cause 3.
This screen shows my work in programming the speedometer, and scoring UI for the in-game challenges of Just Cause 3.
The game "Be A Germ Fighter," with all the incorrect options chosen. In this case, the objects animate and float back to their original place on the shelves, so that the player can now pick the right options.
Be A Germ Fighter with all of the correct options selected.
Another screenshot of Before He Was President, showing a different question.
The game Battling Blazes with part of the answers filled in.
After all correct answers are filled in, the firefighter image animates onto the screen to congratulate the player.
As the player answers questions, the pony animates across the screen and reveals the trail that was commonly taken across the US.
The end of the Pony Express game.
Main menu screen, with newly-added promotional material on left side. Artist can use the game to give players a sample of upcoming, soon-to-be-released songs.
Shown with several effects added already - stage fog, dancers, dance moves for the performer, and a DJ.
Concert creation screen, which I re-architected during my time at the company. Players can choose different dance moves, effects, DJ's and dancers, etc., to be added to the stage. Work was done with Flare3D for ActionScript.
The player-controlled sphere was absorbed, and the game is over.
Made in Unity for the 2012 Global Game Jam. The year's Jam theme was the Oroborous/Infinity symbol. Phase Shift was abstracted from that concept to be a game about car racing.