Designer & Developer - Unreal Engine, Blueprints, Audacity
Available on Google Play for Android/Mobile
This is a hyper-casual game, for which I did all design and development, with the exception of UI art and soundtracks/sound effects. It is also my first casual mobile title, which I used made in the Unreal Engine and the Blueprints visual scripting system.
In keeping with my desire for minimalist aesthetics, I made sure that the title screen was simple and clean, with little animation but still keeping the same color scheme as the game itself.
One of the types of obstacles that the player can construct is blue obstacles, which must be avoided or else the player’s ball will be destroyed.
The red obstacles must be broken through by tapping on the screen, which brings up a temporary shield around the player’s ball.