RingDing

Designer & Developer - Unreal Engine, Blueprints, Audacity

Available on Google Play for Android/Mobile

This is a hyper-casual game, for which I did all design and development, with the exception of UI art and soundtracks/sound effects. It is also my first casual mobile title, which I used made in the Unreal Engine and the Blueprints visual scripting system.

 
 
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Title Screen

In keeping with my desire for minimalist aesthetics, I made sure that the title screen was simple and clean, with little animation but still keeping the same color scheme as the game itself.

 
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Blue Obstacles

One of the types of obstacles that the player can construct is blue obstacles, which must be avoided or else the player’s ball will be destroyed.

 
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Red Obstacles

The red obstacles must be broken through by tapping on the screen, which brings up a temporary shield around the player’s ball.